Filippo is a heart-pounding survivor deck-builder inspired by Brotato and Balatro. Master a thrilling card-cycling system where cards discard themselves, forcing you to strategize around their cooldowns.

Brace yourself for electrifying gamefeel, jaw-dropping visual effects, and a juicy rush that’ll keep you hooked!

💥7 DIFFERENT TYPES OF CARDS 💥

🎁 Grab a little bonus!

If you enjoy the game and choose to support it with a small donation, you’ll get access to a downloadable version to play locally plus all the goodies we used to make it — sprites, VFX, SFX, and more!


Perfect for game devs, curious minds, or anyone who loves digging into the guts of a project.


💖 Thanks for supporting indie games!



Updated 21 days ago
StatusIn development
PlatformsHTML5, Windows
Rating
Rated 5.0 out of 5 stars
(7 total ratings)
AuthorsChurryx, FUNFLOWER
GenreCard Game
Made withUnity, Aseprite
Tags2D, Arcade, balatro, brotato, Deck Building, Pixel Art, Roguelike, Singleplayer, Survivor-like, vampire-survivors
Average sessionAbout a half-hour
LanguagesEnglish
InputsKeyboard, Mouse, Touchscreen
AccessibilityInteractive tutorial

Download

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Click download now to get access to the following files:

Filippo-Windows.zip 38 MB
if you pay $1 USD or more
Filippo-Assets.zip 4.6 MB
if you pay $2.99 USD or more

Comments

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We had a ton of fun playing your game!

Filippo has a lot of potential to be something really addictive! You did really well with this!

I greatly enjoyed grabbing as many explosive cards as I could while I desperately did all I could to bob and weave between the vast number of enemies that continued to spawn all around me! Hahaha

If you had any plans to continue with this concept, it might be worth considering adding more variety to the cards or even just adding in the ability to remove cards from your deck. I really liked the black hole card! One addition could potentially be a smaller black hole that the player fires in whichever direction is indicated by the card!

If you wanted to try adding anything else, including some passives too would make for a more unique experience each run as well! Maybe the player can select to have a slightly faster movement speed or even have one additional heart!

Whatever you choose to do with this whether it's to let it sit as is and take what you've learned into your next project or expand upon this one, this was a really fun game!

Thank you so much for making this game and suggesting it to us! I'm eager to see what you create next!!!

(+1)

Hello AlsomeCode! First of all thank you very much for your feedback, we will take it into account! And secondly, you don't know what a big smile you brought to the whole team's face with your video. Your madness and passion to play the game is a delight hahaha. We hope you succeed and keep making videos like this supporting the indie community because your videos are a great inspiration to keep developing. We love you AlsomeCode! ♥🌻

I like it! It has a lot of potential of getting popular. I think what it really needs right now is just a bit more dynamic so it catches more attention. Enemies that shoot bouncing projectiles, movement speed increase buffs, power ups, and item pick ups is a good way to do that. Another good idea is as the level increases, the area slowly expands outwards while spawning in objects like rocks or pillars that block the player and enemies alike.

Hey, thank you so much for your video, both your comments and watching you play is very valuable feedback for the team. Your ideas are great and we will keep them in mind for future updates or future games. Thank you for supporting indie games and funflower 🖤🌻

Ciao Filippo come va?

Ciao pinooooo, filippo è molto buono! grazie per il tuo commento.

R u Italian?

pretty cool game really fun i think this game can be really popular as well  

Awesome! Thank you so much for the kind words 🙌

We’re really glad you had fun — and hearing that you think it could be popular means a lot to us! 🖤🌻

Also, huge thanks for uploading a gameplay video!

(1 edit)

Really cool and engaging! Has lot’s of potential 🤩

Here’s my playthrough and feedback:

If I were to add or change one thing only: I would add a cooldown info when picking a card.

(2 edits)

Thanks so much for the message and for playing! 🙌

We’re really happy you found it fun and see potential in the game 🌻🖤

Your feedback is super valuable — adding a cooldown indicator when picking a card is a great idea!

Also, huge thanks for sharing your playthrough! We love seeing how each person plays